Edubloggers

Sunday, October 6, 2013

Mod 7 (1) Gamification and the Use of Walk Through

Gamification means teacher involves applying game design thinking to non-game applications to make them more fun and engaging. Using game in language learning is an attractive way for learners. By doing so, students can not only have entertainment, but learn English at the same time. 


I have played the Heart of TOTA once with the use of walk through. The learning objective of this game is to understand and finish the game with the help of walk through. Also, it aims to learn some new language structure from the game and apply it into daily life. I think students will feel very interesting and highly involved in the class after told by teacher that they are supposed to play a game and learn English through it. It is innovative and also a good motivation for students. When students are playing game, teacher can act as a consoler to help them and give instructions and hints when they meet problems. Also, teacher can be a translator in case they have some unfamiliar words. I think I will use the walk through game in my future teaching but only for beginners, especially for children. Since the instructions are relatively simple and it is a good way to grasp daily English by playing the game. After the completion of the game, I might give some explanation with the use of the pictures from the game. It might be a little difficult for me to finish the game perfectly in the first time since the unfamiliarity with the rules, images or words. I can play the same game for several time and if I can finish it faster than the previous, the learning objectives are completed. 

1 comment:

  1. You can only tell if the games you choose are really appropriate by trying them out with your students, but actually that is the same for any lesson plan.

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